To quote Mark William's shed based character on "The Fast Show", this week I've mostly been playing games on my iPhone. The little ditty that caught my eye this time around was '100000000' released a few weeks ago on the App Store.
10000000 is one of a current trend of games that has been fitted out with a pixel art finish, naff 8-bit graphics to the untrained eye. Utilizing a drag-and-match system, these elements are mixed well with an endless dungeon crawl which has kept me attacking this for hours. Think Henry Hatsworth on the DS via a C64. You have specific 'missions' to conquer through each run of the dungeon, chain 5 attacks, block 5 successful strikes etc all culminating in you obtaining the elusive 10000000 score in order to escape your fate (finish it yeah!)
The block pieces/puzzles are simple enough - match swords together, you attack, keys you'll unlock doors and so on. At the same time, you also get to collect goodies and open treasure boxes. Your character does all the running himself but if needs to defend himself in a fight or open treasure chests, you will have to match three or more corresponding tiles.
Dying in this game isn't a big deal, however, as you are always on a time limit the tiny corridor you're in will slowly move left cutting you off the screen entirely if one isn't quick enough to match the blocks. As soon as you kick the bucket you wake up in bed ready to go again. As there are no visible penalties in dying this almost instant restart is a nice addition, and acts very similar to 'Trial Evolutions' crack induced just-one-more-go feel. I still haven't finished this game as actually getting to the mental score of 10000000 is pretty enduring but worth every penny of its measly £1.49! For fans of quick to play, accessible puzzle games... go get it!
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